ZOOSI.CO


Bringing language learning to life through illustration, play, and AI

ZOOSI CASE STUDY • 2026

Zoosi (pronounced ‘zoo-see’) is an independent passion project that grew from Hmong animal flashcards into a live website with multilingual games and a colorful geometric illustration system. Learn more here.

Colorful promotional graphic for ZOOSI, featuring a cartoon dog and the tagline "Play. Learn. Discover."
Colorful promotional graphic for ZOOSI, featuring a cartoon dog and the tagline "Play. Learn. Discover."

ROLE

Designer & Illustrator

TIMELINE

2026

Visual Identity, Illustration, Product Design, AI-Assisted Development

FOCUS

Flashcards, Memory Game, Spelling Bee, Jigsaw Puzzle

EXPERIENCE

A personal gift that grew into a playful learning experience

01. OVERVIEW

Zoosi began with a gift for my nieces and nephews. I wanted something educational, culturally meaningful, and beautifully made, so I created animal flashcards in Hmong, my first language. Those cards became the foundation for Zoosi. Using AI to help write and refine the code, I built the current games website through vibe coding, bringing the artwork into a playable, multilingual experience.

FLASHCARD SET IN BOTH HMONG WHITE AND HMONG GREEN

Using AI to turn visual ideas into playable experiences

I developed Zoosi’s animal artwork around simplified forms, bold colors, and flat vector illustration. AI-assisted development gave me a way to bring that visual system into a working website. I vibe coded the whole site, using AI to help translate my design intentions into code and refine the experience as it took shape. I illustrated all of the animals myself; no AI was used to generate the artwork.


The process connected designing and building. I could try an idea in the interface, see how it behaved, and use what I learned to guide the next iteration. AI opened up possibilities for UI, interactions, and motion, while giving me a practical reason to learn unfamiliar tools.

Colored labels with texts: CLAUDE, CHATGPT, ILLUSTRATOR, WEB HOSTING, GITHUB, AUDIO TOOLS, FIGMA, FIGMA MAKE, PHOTOSHOP.
TOOLS USED ON THIS PROJECT
ZOOSI TRANSLATED INTO DIFFERENT GAMES

Finding a visual language rooted in simple shapes

02. VISUAL RESEARCH & DISCOVERY

The original flashcards established Zoosi’s visual foundation: colorful animals built from geometric shapes. As the project expanded, the challenge was to carry that personality into a digital experience. The artwork needed to remain recognizable across different animals, screen sizes, and game formats while preserving the warmth of the original cards.

Digital illustration of a colorful tiger logo in a geometric style on a mobile device screen, with the words "tsov txaij" repeated beneath it, set against a vibrant, multi-colored background.
OLD FLASHCARD ART (LEFT) WITH TWO HMONG DIALECTS NEXT TO NEW FLASHCARD GAME (RIGHT) WITH VECTOR ART

Building an animal illustration system for play

03. DESIGN PROCESS

I developed the animal artwork around simplified forms, bold colors, and flat vector illustration. Shared geometry connects the animals as a family, while distinctive features give each one its own personality. As Zoosi grew beyond flashcards, the illustrations became a common thread across the experience. The same animals could appear as matching cards, spelling prompts, and jigsaw puzzles, giving each game a familiar visual foundation.

ALL OF THE ANIMAL DESIGNS

One illustration system, different ways to interact

Each format creates a different interaction with the artwork. Flashcards pair animals with names and audio. Memory Game turns them into matching pairs, Spelling Bee connects them to letters, and Jigsaw Puzzle breaks them into pieces for players to reassemble.

JIGSAW PUZZLE
SPELLING BEE
FLASHCARD
MEMORY GAME

A consistent visual identity across a family of games

04. FINAL SYSTEMS

Zoosi brings its geometric animal artwork into a shared experience across Flashcards, Memory Game, Spelling Bee, and Jigsaw Puzzle. The illustrations connect the games visually, while each format offers a different way to explore the animals and their names. Language options include English, Hmong White, Hmong Green, and Spanish.

A colorful educational games poster featuring four activities: Jigsaw Puzzle, Flashcard, Memory Game, and Spelling Bee. The poster has a geometric background with various colors and each activity is represented with icons and descriptions.
SHIPPED GAMES WITH MORE COMING

From Hmong flashcards to a multilingual games website

05. EXPANDING THE SYSTEM

What began as a set of animal flashcards now supports several playable experiences at zoosi.co. AI-assisted development helped me extend Zoosi beyond flashcards into several playable formats. I could build on the existing animal artwork while exploring new game mechanics and interface ideas. Throughout that expansion, the original purpose stayed central: creating something playful and culturally meaningful, with Hmong language and heritage at its heart.

MOBILE SCREENSHOTS: HOME FEATURED GAMES (LEFT), HOME GAMES (CENTER), & MEMORY GAME LANGUAGE OPTIONS (RIGHT)

Turning a personal idea into something people can play

06. IMPACT

Zoosi is now a live website where visitors can explore animal names through flashcards, matching, spelling, and puzzles. Bringing the project online made the experience available beyond the original physical cards, while preserving the illustrations and cultural motivation that started it.

Explore the games and learn more about Zoosi at:

MEMORY GAME ON MOBILE

07. RETROSPECTIVE

Key takeaways

01. Learn the tools by making something

I didn’t start Zoosi knowing every tool I would need to build it. Working on something I cared about gave me a reason to experiment with AI, learn unfamiliar tools, and work through problems as they came up. Each experiment helped me understand what was possible and gave me another way to move the project forward.

02. Let new tools expand your design thinking

Using AI opened up possibilities for Zoosi’s UI, interactions, and motion that I hadn’t considered before. It changed my process: I could try an idea, see it working, and refine it through use. That made building part of how I explored the user experience and helped me turn static designs into something people could play.